原文刊於信報財經新聞 林宣武(左)直言,香港單靠本地內部消費的市場有限。右為畢堅文。(黃勁璋攝) 本港中小企經營環境欠佳,林宣武表示,疫情肆虐、歐美情況尤其嚴重,實體店生意減少,沒有電商銷售渠道的企業 Read more: https://bit.ly/38FTBVQ
原文刊於信報財經新聞「StartupBeat創科鬥室」 宜家與華碩開發的電競家具約有三十種產品。(宜家傢俬圖片) 根據2020年Newzoo全球遊戲市場報告,全球約有四分一人口(25億人)是遊戲玩家,但家居方面的需求一直被忽略。宜家 Read more: https://bit.ly/3hPqSyF
新冠疫情爆發至今已超過半年,本港數碼娛樂業界叫苦連天;(左起)周學謙、李展熙、伍家輝、李雅兒、林鳳儀及羅賢。(黃俊耀攝) Read more: https://bit.ly/3kacClJ
香港電競總會促請特區政府,透過防疫抗疫基金向本港的新興電競行業伸出援手,挽救瀕臨倒閉的商舖及失業的員工。 Read more: https://bit.ly/3eaiLw9
香港初創公司不少,當中也有很多在海外取得成功後,回到香港繼續發展。本地初創 VAR LIVE 在 2018 年推出的全球首個 VR 流動體驗裝置,就在日本和台灣取得成功之後,終於進駐香港引入相關產品。 Read more: http://bit.ly/30HkhPh
We are proud to announce that today marks the release of our 2019 Global Esports Market Report, the fifth edition of the landmark report. Read more: http://bit.ly/2DVwdCH
The term esports no longer accurately defines the industry nor the culture we have become. For almost a decade I’ve been asked the same question at every panel, sponsor discussion, or general assembly around esports. Read more: http://bit.ly/2urOkMx
Chinese publisher Perfect World is helping Valve to create Steam China, which will bring Steam officially into the Chinese market. This is a huge move that will make Steam a legit platform in the biggest gaming market on the planet…. Continue Reading →
中國隊曾在《英雄聯盟》世界頂級電競大賽中擊敗南韓奪冠(圖),他們在今年亞運會中也是摘金大熱。(新華社資料圖片) 今年夏天除了俄羅斯世界盃,還有將於印尼雅加達舉辦的亞運會。一般而言,亞運會的號召力及商 Read more: http://bit.ly/2xN9YPi
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